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Production Rate or OP

I would love for them to open up more OPs AND further decrease cat production AND let us build 3 drills (each with different specialization).

I support opening up more OPs locations because it would allow more guilds, even small ones to experience OP ownership.

I support further decreasing cat production because I do not want the option above to result in a massive influx of cats.

I support allowing us to build 3 drills (one in each empty spot, even if all 3 together only create the current qty of cats) because it would prevent OPs from seeming partially complete (This has always bothered me anyways). With the current system, it seems as if the devs only implimented a small part of what they intended for OPs. They added them to game and never finished them. This is obvious to any new players and a bit of a turn-off. If they allow 3 drills (each more expensive than the last, I would actually add mats to the cost of building), it will reduce this incomplete appearance. If devs add stuff to build at a later time, we can destroy a drill to do so.

Anyways, thats just my 2 dapper...
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Last visit Wednesday, 27 November 02:10:37 UTC
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