Actually, I'd love to hear an update from the Dev team about the stockpiles of cats that do or do not exist, categorized by server, and how effective this change has been at combating those stockpiles.
Since the change, have those stockpiles decreased or disappeared?
For any stockpiles that have not decreased, have those players (for personal stocks) or guild HO+ members (for GH stocks) logged into the game since the change, or have any accounts registered to the same email address logged into the game since the change?
If the stockpiles are dropping, then the strategy is working, and there should be a fairly clear estimate of when production can be turned back up a little. Even stating that this is the case might be sufficient; we wouldn't necessarily need to know the estimated times and dates.
These are questions easily answered with a few database calls, and can help update us on the status of the excessive cats stockpiles we've been told about. We would then know that either "it's working", "the stockpiles exist but are hidden behind inactive accounts", or "the stockpiles still exist but active players are sitting on them, hoarding them".
If the stockpiles haven't been touched, and potential owners of those stockpiles have not logged in since this change was put into place, is there a reasonable case to be made for destroying some of those stockpiles so that we CAN get back to somewhat higher production? Say, destroy a certain number of stacks per week until a certain percentage has been reached, halting the process if a potential owner logs in at all?
Since the change, have those stockpiles decreased or disappeared?
For any stockpiles that have not decreased, have those players (for personal stocks) or guild HO+ members (for GH stocks) logged into the game since the change, or have any accounts registered to the same email address logged into the game since the change?
If the stockpiles are dropping, then the strategy is working, and there should be a fairly clear estimate of when production can be turned back up a little. Even stating that this is the case might be sufficient; we wouldn't necessarily need to know the estimated times and dates.
These are questions easily answered with a few database calls, and can help update us on the status of the excessive cats stockpiles we've been told about. We would then know that either "it's working", "the stockpiles exist but are hidden behind inactive accounts", or "the stockpiles still exist but active players are sitting on them, hoarding them".
If the stockpiles haven't been touched, and potential owners of those stockpiles have not logged in since this change was put into place, is there a reasonable case to be made for destroying some of those stockpiles so that we CAN get back to somewhat higher production? Say, destroy a certain number of stacks per week until a certain percentage has been reached, halting the process if a potential owner logs in at all?