Yeah, the Goo dynamically overtaking regions would be awesome but is just pie-in-the-sky.
I do think the original devs missed out an on opportunity by not making a high-end Goo zone though - like the Kitin Lair but with Goo being the threat. A region that's in the far stages of Goo-contamination, landscape entirely like the edges of the jungle except you don't take damage just by walking there so that we can actually explore the region. That's what I miss - actually being able to walk around a Goo-ecosystem. All creatures being Goo creatures with lots of them being advanced mutations, random goo-eruptions and goo-clouds that you have to avoid.
They could've had a zone like that in from launch, but I suppose they planned to make that later and there never came a later.
Our current owners just don't have the resources to make something like that anymore, hence why I only comment on the story part.
I do think the original devs missed out an on opportunity by not making a high-end Goo zone though - like the Kitin Lair but with Goo being the threat. A region that's in the far stages of Goo-contamination, landscape entirely like the edges of the jungle except you don't take damage just by walking there so that we can actually explore the region. That's what I miss - actually being able to walk around a Goo-ecosystem. All creatures being Goo creatures with lots of them being advanced mutations, random goo-eruptions and goo-clouds that you have to avoid.
They could've had a zone like that in from launch, but I suppose they planned to make that later and there never came a later.
Our current owners just don't have the resources to make something like that anymore, hence why I only comment on the story part.