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About the Goo

Have you all been following the IC thread tying together the sightings of the planted info-bits? Gorran is making some really good points which might allow a clever events person to follow up on the obvious Marauder threat while getting the Goo involved as a "character" on its own.

One of the problems (in terms of the overall design of the game) is that a dynamic Goo presence would almost certainly involve flooding dig spots in Witherings, or having eruptions in the middle of Bounty Beaches and at that point you need to have some way of putting it down that doesn't go away like the Purified Sap used in the Marauder event in Verdant Forests last year did.

A research post to study the Goo, possibly set up in the Void Highlands, could be a great thing to build. Heck, if I needed to learn occupations to take part, I might even study those (to me) uninteresting additions.

-- B

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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