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About the Goo

The Goo event so far seems very well done mechanically. The invading creatures are all around the continent in question and definitely threatening, but not blocking any of the holy dig spots or newbie sanctuaries that people tend to get their caster pants in a knot over.

And the spread out NPCs with clues are IMO the best way yet to introduce the story elements as really part of the game world. It's not detached from the game, it's not a huge infodump, it's not something you miss if you can't log in at the right time, and it gives the players an opportunity to take some initiative.

However, I would be disappointed storywise if this turned into another case of the Goo being used by a homin faction, as it seems to be going. The Goo was introduced into the game as being a major threat on it's own, that blighted entire regions and turned peaceful animals and even homins into it's weapons. It was even said to have a primitive intelligence to it.
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Last visit Saturday, 30 November 08:58:08 UTC
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