Yup. And the fact that they are actually performing those duties is what makes the Lair special, compared to the other nests scattered around the world. Everywhere else is just like every other game on the market.
I wish for creatures to have real herd-intelligence and behaviour and for populations to be dynamic. If you (Homins in general, or individual characters) are known to hunt that type of creature, they should not approach you, they should flee from you or even attack you. If you are known to easily kill predators, a super-predator if you will, then the predators should keep their distance from you instead of blindly attacking you, or perhaps attack you in a pack if they hunt in packs. Further, if you are known to kill predators of herbivores, depending on their social nature, they could perhaps even come to your aid when you kill their predators nearby.
More than just moving spawn points at season change, activity should center around availability of natural resources (not necessarily the mats we dig). That is what should change each season, because that would define what the rest of the food chain does. If herbivores consume the supply of resources in one area, they should move to the next. If predators do not catch and eat anything, they should die. If they over-hunt an area (hello BB), their numbers should diminish until the numbers of their food supplies increase. One type of predator would be competing with another type, and clash with each other violently if they were to close to each other. If there are no predators, the "prey" numbers should increase.
If you continually kill creatures in an area over an extended period of time (hello Void), those creatures should disappear for an extended period of time, to indicate dying off of the herds. Later, over time, their numbers should return and begin to increase to match the current conditions.
If you continually kill the Kitin in an area over an extended period of time, and they never report back to their local nest or lair, that should signal a red flag and trigger a larger and more dangerous incursion into that area, perhaps resulting in a mini-swarm to restore Kitin dominance.
If this behaviour were followed, I believe that places like BB and Void would balance themselves out quite nicely. You wouldn't see a million players in Void, you'd see them scattered around the various q250 regions. You also wouldn't see "nothing but aggro" in BB, since they'd starve themselves out. Each trek from land to land would be different, because feeding and migration patterns would truly be different and dynamic.
It would truly be a living world. That's what I'd really like to see happen.
But until then, more areas where the creature act with purpose, like finishing the Almati Lair and implementing the suggested Kitin Sites, would continue to add more hints of Atys being a living world.
I wish for creatures to have real herd-intelligence and behaviour and for populations to be dynamic. If you (Homins in general, or individual characters) are known to hunt that type of creature, they should not approach you, they should flee from you or even attack you. If you are known to easily kill predators, a super-predator if you will, then the predators should keep their distance from you instead of blindly attacking you, or perhaps attack you in a pack if they hunt in packs. Further, if you are known to kill predators of herbivores, depending on their social nature, they could perhaps even come to your aid when you kill their predators nearby.
More than just moving spawn points at season change, activity should center around availability of natural resources (not necessarily the mats we dig). That is what should change each season, because that would define what the rest of the food chain does. If herbivores consume the supply of resources in one area, they should move to the next. If predators do not catch and eat anything, they should die. If they over-hunt an area (hello BB), their numbers should diminish until the numbers of their food supplies increase. One type of predator would be competing with another type, and clash with each other violently if they were to close to each other. If there are no predators, the "prey" numbers should increase.
If you continually kill creatures in an area over an extended period of time (hello Void), those creatures should disappear for an extended period of time, to indicate dying off of the herds. Later, over time, their numbers should return and begin to increase to match the current conditions.
If you continually kill the Kitin in an area over an extended period of time, and they never report back to their local nest or lair, that should signal a red flag and trigger a larger and more dangerous incursion into that area, perhaps resulting in a mini-swarm to restore Kitin dominance.
If this behaviour were followed, I believe that places like BB and Void would balance themselves out quite nicely. You wouldn't see a million players in Void, you'd see them scattered around the various q250 regions. You also wouldn't see "nothing but aggro" in BB, since they'd starve themselves out. Each trek from land to land would be different, because feeding and migration patterns would truly be different and dynamic.
It would truly be a living world. That's what I'd really like to see happen.
But until then, more areas where the creature act with purpose, like finishing the Almati Lair and implementing the suggested Kitin Sites, would continue to add more hints of Atys being a living world.