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Hand to Hand Magic

Eh, I might skip using daggers, then. Maybe some other time.

I got two more questions. I'm asking them in this topic because I don't want to litter the general section with lots of my topics. You see, in spirit of a class that I played as that I really liked in this one other game (called a Warden), I want to specialize in tanking and using the spear and shield in Fight. I also, if possible, want to be able to do fighting DoTs sometime in the future. I plan to specialize in Offensive stuff with Magic.

So, I'm curious:

1. What's a good tanking build?

2. Why is a one-handed sword the only melee weapon that's really working?

You see, I'm still a bit unsure about what skills to get in this game. In fight, I so far have mostly invested my skill points into Constitution and Metabolism because they increase how much I can take in battle, both as a caster and a fighter. I have increased damage 2 which does a lot of damage, and I have attack after parry, but so far, it feels useless.

I also got bleed, but it also turned out to be useless for now.

Also, I crafted a fine quality 20 (same quality as the duelist blade) one-handed Tryker spear, but when I used it, I noticed that it did quite less damage than the duelist blade.

The duelist blade did damage between (I think) 45 ~ 90, and often put out 70s, which lets me kill things close to my level and even slightly higher quite easily.

The spear did damage between 10 ~ 50 and often put out 40s. As far as I remember, it had good accuracy, but I could be wrong. I also noticed how it greatly reduced my parrying, but I think that has more to do with what materials I used.

Am I doing something wrong in crafting the spear?
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Last visit Wednesday, 27 November 06:43:16 UTC
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