I don't know any guide about that so we might start a collection of useful hints here.
I'll start with notes.
There are (at least) two types of notes you can make.
Most useful will be markers on your map. You create them by right clicking into the map window. I create markers for boss spawns (to go scout for them later), passages that are hard to remember (in lakelands and jungle) and raw material locations (especially useful until you get large area prospection skills and in prime roots). Make sure you backup your "save" folder from time to time because markers are stored there and will be lost if your save folder gets corrupted.
Textual Notes can be made ingame (use shift-w to access web tools ingame) as well as using pen and paper. I take these notes for receipes and crafting requests.
For the interface...
The ryzom interface is highly customizable. Try to find some keyboard layout that suits your playing style and is easy to remember. Some examples from what i am using:
* Make panic actions share the same key on all your action bars (for example shift-6 always is melee aura, 8 always is some hp regen, 7 is taunt, 9 always is hp+sap heal for me). This can also be comfortably done using your second action bar, in this case assign keys to use the actions on bar 2.
* Define keys to easier switch between action bars (i am using F1..F8 keys).
* Check System->Configuration->Display->In Scene.
* Make macros for your recurring text commands (emotes, target macros for bosses or nameds, assist, follow) and pick some scheme to remember the keys. I use alt-<Key> for all macros that change my current target and ctrl-<Key> for macros that use my current target.
* Check client_default.cfg and client.cfg (explaining them takes another post).
* Add a key to cancel your current action (comes in handy if you're doing elemental magic, get in blood rage and accidentally pick some dangerous target using forward selection (space key). And if you're healing somebody and notice he is already at full hp/sap/stamina). I am using the key left to "1".
I'll start with notes.
There are (at least) two types of notes you can make.
Most useful will be markers on your map. You create them by right clicking into the map window. I create markers for boss spawns (to go scout for them later), passages that are hard to remember (in lakelands and jungle) and raw material locations (especially useful until you get large area prospection skills and in prime roots). Make sure you backup your "save" folder from time to time because markers are stored there and will be lost if your save folder gets corrupted.
Textual Notes can be made ingame (use shift-w to access web tools ingame) as well as using pen and paper. I take these notes for receipes and crafting requests.
For the interface...
The ryzom interface is highly customizable. Try to find some keyboard layout that suits your playing style and is easy to remember. Some examples from what i am using:
* Make panic actions share the same key on all your action bars (for example shift-6 always is melee aura, 8 always is some hp regen, 7 is taunt, 9 always is hp+sap heal for me). This can also be comfortably done using your second action bar, in this case assign keys to use the actions on bar 2.
* Define keys to easier switch between action bars (i am using F1..F8 keys).
* Check System->Configuration->Display->In Scene.
* Make macros for your recurring text commands (emotes, target macros for bosses or nameds, assist, follow) and pick some scheme to remember the keys. I use alt-<Key> for all macros that change my current target and ctrl-<Key> for macros that use my current target.
* Check client_default.cfg and client.cfg (explaining them takes another post).
* Add a key to cancel your current action (comes in handy if you're doing elemental magic, get in blood rage and accidentally pick some dangerous target using forward selection (space key). And if you're healing somebody and notice he is already at full hp/sap/stamina). I am using the key left to "1".