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Hand to Hand Magic

There is a way to do something very close to what has been initially suggested.

It's not H-2-H though, it's a lot better with daggers. Faster, with a higher damage.
You take 2 daggers and lvl the skill to a decent lvl. Make sure you have a high dodge MA and the Dodge lvl of your daggers is also high so you would use dodge instead of parry.

Then in your stanza you use: Bypass armor and specific "aim". The "aim" skills can be collected at the fight trainer. Critically hitting a specific area produces interesting effects: Stun on head, Slow on legs etc.

It depends what you are after since human, plant, kitin and quadruped anotomy differs.

Then as the icing on this Close range fighter "class" you would imbue the daggers with a specific spell, pump it up with sap and then use it with rightmouse button during combat. You can use a variety of spells but only one at a time:
- Fear
- Blind
- Rot or Acid with a vampiric effect (this again will depend on the target)

Fear successfully cast on a player immobilizes him and you can start your dance going for his head.

At OP fights usually the first thing to do is to understand what protections are highest on enemy tanks\cannons and then try to bypass them.

Lvling this is tricky but it's a great deal more useful than H-2-H.

Kind of like a ninja :)
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Last visit Wednesday, 27 November 06:50:43 UTC
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