Consider making the shops rentable and not permanently owned. A crafter who wishes to have a shop must pay real estate fees, have fame with the civilization where their shop will be, meet crafting requirements (perhaps be masters), and pay monthly rent for the shop as well as pay the NPC merchant in their shop a salary. If items are not sold after a period of time the shop becomes xtra storage the rent should be increase and the prize set for the item should drop (as if placed in the clearance rack). The shop owner then has the option to remove the item from clearance, but can’t add the item right back to the shop (perhaps after some time they can).
Since dappers are somewhat abundant make the shop earn civilization-faction points so merchants can purchase generic materials, maybe add exc. and sup. materials too or crafting tools, harvesting tools, etc… give the crafter the option to sell for dappers or faction points, (just and idea).
My idea isn’t perfect but some options we can all add too.
2/2
Since dappers are somewhat abundant make the shop earn civilization-faction points so merchants can purchase generic materials, maybe add exc. and sup. materials too or crafting tools, harvesting tools, etc… give the crafter the option to sell for dappers or faction points, (just and idea).
My idea isn’t perfect but some options we can all add too.
2/2