With a bit of tweaking that could become hugely enjoyable, though rather than setting all outposts to this setup it may be worth running a trial on a PR 250 outposts or use one of the extra areas like Alimati or Nexus.
Then have these new outposts setup to run under the new system. It would also not be a bad idea to allow the owning guild to run standard NPC missions to boost stability but at the same time allow other's to run NPC missions throughout the region to destabilize. Mayhap that could be the starting point having a 2 stage system.
50% to 100% Stability the Mission objects you have mentioned can't be spawned the region must first be destabilized by 1 or more folks/guilds etc this gives the owning guild time to realised that the area is being destabilitised gather their forces and basically give you a savage kicking.
Taking on these missions from the NPC's would make the owning guild members attackable via PvP and you to them. I would go with having the NPC's scattered fairly widely in the whole region forcing the owner to literally hunt the folks who are causing hassle down.
Once stability drops below a set point or even 0% then the outpost mission object stage comes into play this would then function as your dominance % and would reflect a little more realism showing that you first have to destabilise a region then you can challange the owners dominance for ownership.
All in all this sounds like it could be good fun and plenty of new PvP with a purpose for those PvP lovers.
Their will always be more folks to destablise than stabilise as only the owning guild can stabilise a region whereas anyone can destabilise it.
+10 matie
Waylanda
Then have these new outposts setup to run under the new system. It would also not be a bad idea to allow the owning guild to run standard NPC missions to boost stability but at the same time allow other's to run NPC missions throughout the region to destabilize. Mayhap that could be the starting point having a 2 stage system.
50% to 100% Stability the Mission objects you have mentioned can't be spawned the region must first be destabilized by 1 or more folks/guilds etc this gives the owning guild time to realised that the area is being destabilitised gather their forces and basically give you a savage kicking.
Taking on these missions from the NPC's would make the owning guild members attackable via PvP and you to them. I would go with having the NPC's scattered fairly widely in the whole region forcing the owner to literally hunt the folks who are causing hassle down.
Once stability drops below a set point or even 0% then the outpost mission object stage comes into play this would then function as your dominance % and would reflect a little more realism showing that you first have to destabilise a region then you can challange the owners dominance for ownership.
All in all this sounds like it could be good fun and plenty of new PvP with a purpose for those PvP lovers.
Their will always be more folks to destablise than stabilise as only the owning guild can stabilise a region whereas anyone can destabilise it.
+10 matie
Waylanda