This is the age old one that has been brought up many times before:
We have 3 outpost slots to build stuff on but only 1 we can use.
New building possibilities
1 - Storage Vault
2 - Workshop
3 - Barracks
4 - Watch Tower
In all cases only 1 per outpost with the exception of the Storage Vault which is 1 per Guild regardless of the number of outposts.
Storage Vault:
Additional Bulk capacity for guilds dependant on the level of the outpost held
level 50 = 500 Bulk
level 100 = 750 Bulk
level 150 = 1000 Bulk
level 200 = 1500 Bulk
level 250 = 2000 Bulk
Should the owning guild lose the outpost they have 24hours to remove any materials held in the Vault otherwise they are lost. This will require an additional tab added to the Guild Inventory "Outpost Vault" items have to be moved to the vault to make use of the space just as you would move from your bag to the Guild Bank.
Workshop:
Open building slot allowing you to walk into it once you enter the door you get a pop up message saying "Guild workshop in use" this will grant a small % boost to successful crafting dependant on the level of the outpost
level 50 = 2%
level 100 = 4%
level 150 = 6%
level 200 = 8%
level 250 = 10%
Barracks:
Increased HP for NPC guards during wars due to extensive battle training
level 50 = 2%
level 100 = 4%
level 150 = 6%
level 200 = 10%
level 250 = 15%
4 - Watchtower
The watch tower relays the status of NPC groups to the owning guild during wars showing a new "team like window" under the Outpost tab which displays the NPC squards currently deployed. The display will show 8/8 when the whole Squad is alive and reflect the current numbers in each squad real time allowing the owning guild to monitor the status of the guards and giving you an indicator of the attackers success in killing them off.
Can't think of any others that wouldn't overpower some of the higher level outposts or be generally useful
Waylanda
The Soul
P.S
For those selecting "All terrible go home Waylanda" please take the time to put why so that the suggestion can be improved and the negative aspects reworked.
Suggestions only get better when folks actively take part.
We have 3 outpost slots to build stuff on but only 1 we can use.
New building possibilities
1 - Storage Vault
2 - Workshop
3 - Barracks
4 - Watch Tower
In all cases only 1 per outpost with the exception of the Storage Vault which is 1 per Guild regardless of the number of outposts.
Storage Vault:
Additional Bulk capacity for guilds dependant on the level of the outpost held
level 50 = 500 Bulk
level 100 = 750 Bulk
level 150 = 1000 Bulk
level 200 = 1500 Bulk
level 250 = 2000 Bulk
Should the owning guild lose the outpost they have 24hours to remove any materials held in the Vault otherwise they are lost. This will require an additional tab added to the Guild Inventory "Outpost Vault" items have to be moved to the vault to make use of the space just as you would move from your bag to the Guild Bank.
Workshop:
Open building slot allowing you to walk into it once you enter the door you get a pop up message saying "Guild workshop in use" this will grant a small % boost to successful crafting dependant on the level of the outpost
level 50 = 2%
level 100 = 4%
level 150 = 6%
level 200 = 8%
level 250 = 10%
Barracks:
Increased HP for NPC guards during wars due to extensive battle training
level 50 = 2%
level 100 = 4%
level 150 = 6%
level 200 = 10%
level 250 = 15%
4 - Watchtower
The watch tower relays the status of NPC groups to the owning guild during wars showing a new "team like window" under the Outpost tab which displays the NPC squards currently deployed. The display will show 8/8 when the whole Squad is alive and reflect the current numbers in each squad real time allowing the owning guild to monitor the status of the guards and giving you an indicator of the attackers success in killing them off.
Can't think of any others that wouldn't overpower some of the higher level outposts or be generally useful
Waylanda
The Soul
P.S
For those selecting "All terrible go home Waylanda" please take the time to put why so that the suggestion can be improved and the negative aspects reworked.
Suggestions only get better when folks actively take part.