There is no reason to have the 150 or 200 regions as PvP this would simply be a "I have power over you" trip and no real PvP'er gets a thril from killing someone who doesn't stand a chance.
The whole idea of Player vs Player is the challange if not its just cowardice where is the excitment of winning a battle you already knew you where going to win?
I love to fight in the OP wars and it's a shame they are a little less frequent and considerably lower numbers of folks attending these days however more reason to PvP is not essentially a bad thing but it has to balance with the rest of the game. It cannot be the dominating factor otherwise Ryzom will sink like all those other games which focused on PvP drew in the wrong crowd and basically shut down the other types of players the casual PvP'ers, the diggers and crafters EACH needs to be balanced with PvP not under it's boot.
And like others have said quality over quantity give folks a good reason to want to enter into a PvP zone, this can be gear, dug materials, or run a faction based event in Nexus free PvP but making it a building event so PvP'ers have to protect the diggers this engages both sides of the coin not just 1 over the other.
Anyone who wants dug supreme mats has to venture into PR where PvP'ers can and do go to gank diggers that is your reward to stop someone getting to the supernode.
Their is PvP available nothing to say you can't arrange your own PvP events though.
The whole idea of Player vs Player is the challange if not its just cowardice where is the excitment of winning a battle you already knew you where going to win?
I love to fight in the OP wars and it's a shame they are a little less frequent and considerably lower numbers of folks attending these days however more reason to PvP is not essentially a bad thing but it has to balance with the rest of the game. It cannot be the dominating factor otherwise Ryzom will sink like all those other games which focused on PvP drew in the wrong crowd and basically shut down the other types of players the casual PvP'ers, the diggers and crafters EACH needs to be balanced with PvP not under it's boot.
And like others have said quality over quantity give folks a good reason to want to enter into a PvP zone, this can be gear, dug materials, or run a faction based event in Nexus free PvP but making it a building event so PvP'ers have to protect the diggers this engages both sides of the coin not just 1 over the other.
Anyone who wants dug supreme mats has to venture into PR where PvP'ers can and do go to gank diggers that is your reward to stop someone getting to the supernode.
Their is PvP available nothing to say you can't arrange your own PvP events though.