And that's exactly where I wouldn't want it, as that's a giant warcamp on the front lines of the kitin war, rather than a secluded outpost. Who would build their safehouse on top of a kitin nest?
Plus, Almati Woods is outside the normal world both game-mechanically and in lore, so that's more like banishing the hominists than giving them their own place. It'd make sense for the Marauder city to be outside the New Lands, but Hominists? They're supposed to be in the middle of it, so Nexus/EF. And ideally roughly equidistant from Kara and Kami altars.
Scouting the place out, I found 3 locations I love that meet these criteria: That hill to the northeast of Highwatch Farm in Nexus (or Highwatch Farm itself if it must be a 'rebuild outpost'). Inside that cavern by Grotto Pass in EF (no 'rebuild outpost' option for that one). And Thee Totems Pass Workshop in EF.
Since these are PvP zones, the outpost would need to be a safe-zone like those around portals and altars.
Plus, Almati Woods is outside the normal world both game-mechanically and in lore, so that's more like banishing the hominists than giving them their own place. It'd make sense for the Marauder city to be outside the New Lands, but Hominists? They're supposed to be in the middle of it, so Nexus/EF. And ideally roughly equidistant from Kara and Kami altars.
Scouting the place out, I found 3 locations I love that meet these criteria: That hill to the northeast of Highwatch Farm in Nexus (or Highwatch Farm itself if it must be a 'rebuild outpost'). Inside that cavern by Grotto Pass in EF (no 'rebuild outpost' option for that one). And Thee Totems Pass Workshop in EF.
Since these are PvP zones, the outpost would need to be a safe-zone like those around portals and altars.