I'm not certain the comparison to Dalaran (or Shattrath before it) would be adequate. Those cities were somewhat centrally-located within their expansion's new region, and they had portals to all of the other cities. Dal even had a dungeon, while Shat had the only portals to the pre-expansion extra content. They had max-level daily missions, including dungeon and raid missions, and a number of other missions and fame (reputation) related content. They also had merchants for very high-end equipment as well as "tier" pieces. Dal also had a flying mount vendor, where you had to go elsewhere in BC to obtain (most of) your mounts and training.
For a story-driven and quest-driven game like that one, the story led players to end their leveling, and even spend much of it, right in those cities. It encouraged activities at max-level to be directed toward those cities, as well.
Ryzom isn't a story-driven or quest-driven game, so there is no story or level progression that pushes you toward any one town or another once you get to the mainland.
Merchants, stables, and neutral TPs are standard in every Ryzom town, and should remain so. Trainers, faction vendors, apartments, and guild halls are features of capital towns and should remain available only in the capital towns. I'd even go so far as to recommend Nexus for the Hominist town, and then separate its market from the general Forest market; hawkers in Nexus sell to the market in Nexus, and you go to the Hominist town in Nexus to participate.
Since there are already TPs in Nexus, I'd suggest making those faction-only, and then adding neutral TPs to the Hominist town.
The big question for this town, though, is, "Why a town like this?" Hominists are already welcomed in all of the cities, and Marauders are not (or should not) be welcomed in any of them, so there is already unity of sorts against the Marauders. What could this town do for Hominists that can't be done with existing, aligned towns? Or, how could this town represent Hominists in ways that no other town presently can do?
For a story-driven and quest-driven game like that one, the story led players to end their leveling, and even spend much of it, right in those cities. It encouraged activities at max-level to be directed toward those cities, as well.
Ryzom isn't a story-driven or quest-driven game, so there is no story or level progression that pushes you toward any one town or another once you get to the mainland.
Merchants, stables, and neutral TPs are standard in every Ryzom town, and should remain so. Trainers, faction vendors, apartments, and guild halls are features of capital towns and should remain available only in the capital towns. I'd even go so far as to recommend Nexus for the Hominist town, and then separate its market from the general Forest market; hawkers in Nexus sell to the market in Nexus, and you go to the Hominist town in Nexus to participate.
Since there are already TPs in Nexus, I'd suggest making those faction-only, and then adding neutral TPs to the Hominist town.
The big question for this town, though, is, "Why a town like this?" Hominists are already welcomed in all of the cities, and Marauders are not (or should not) be welcomed in any of them, so there is already unity of sorts against the Marauders. What could this town do for Hominists that can't be done with existing, aligned towns? Or, how could this town represent Hominists in ways that no other town presently can do?