IDEAS FOR RYZOM


Hominist Outpost

Marauders are not civ aligned, but they are supposedly getting a town, and presumedly a player government too ("they" will be missing an opportunity if they neglect this).

It makes sense that in a time of such conflict, when this unknown enemy is rising in conflict with our nations and our faiths, it is natural to set aside differences with the enemy you do know, and join in opposition to the new foe. To this end, I hope the other "neutrals" will not be forgotten in this struggle. We would hope that we can get at minimum a place to hang our weapons while discussing our strategies and plans in defense of our home. But, being neurtral, it does make sense that such a place would be on neutral ground, someplace within Primeroots.

I suggest a Hominist Outpost be made. Allow us to rebuild one of the science outposts (Make us demonstrate our desire by allowing us to collect the mats). All it needs is a central building with a meeting spot, a stable, and some guard towers (and some guards).

OPTIONAL:

Give us a residence hall, with apartments and/or guild halls.
Give us two TPs, Kami and Karavan, just outside of town on opposite sides.
A player government...even if it is only for democratic "upkeep" of our outpost.

POSSIBLE LOCATIONS:

Lowhills Research Center, SW GoO
Aedengate Workshop, East ToT
Earie Valley Magicpole, West ToT
Umbragate Farm, SW Nexus

Other Suggestions:

Almati Wood
Olkern Lake
Aelius Dunes
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Last visit Sunday, 24 November 08:18:25 UTC
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