A new PvP region is being added; that is not speculation at this point. Your hypothetical large and aggressive guild already "owns" that zone, even before it is implemented in the game. I guess we should all just pack up our bags and forget that it is being added to the game now.
If the biggest, most aggressive guild has strong world-wide coverage and can maintain 24/7 activity in the affected areas, then yeah, given their aggressiveness, there is a lot that they would dictate whether new conquerable PvP content is added or not. And by putting in that much time and effort, whether you agree with it or not, they have earned control over whatever content they can dominate.
However, if your hypothetical guild is limited in their world-wide coverage, that will give other groups time to get footholds in place, and perhaps -- using the new PvP conquest method also proposed -- allow a combined group of people to displace that large, aggressive, but regionally-limited guild.
If you ever add anything to do with PvP in a game, you will always have the possibility that one single super-power will emerge to dominate everything. It seems that whenever I have subscribed, Kara has united as that super-power to dominate the outpost ownership. Other times, I've heard that Kami has done the same thing (of course I'm not around to see such a turn of events, unfortunately). It is the nature of PvP that people will flock to the winning side.
I'm just trying to suggest things that will provide reasons for those who enjoy PvP to actively engage in PvP beyond just farming each other for faction points and fighting each other for outposts.
If the biggest, most aggressive guild has strong world-wide coverage and can maintain 24/7 activity in the affected areas, then yeah, given their aggressiveness, there is a lot that they would dictate whether new conquerable PvP content is added or not. And by putting in that much time and effort, whether you agree with it or not, they have earned control over whatever content they can dominate.
However, if your hypothetical guild is limited in their world-wide coverage, that will give other groups time to get footholds in place, and perhaps -- using the new PvP conquest method also proposed -- allow a combined group of people to displace that large, aggressive, but regionally-limited guild.
If you ever add anything to do with PvP in a game, you will always have the possibility that one single super-power will emerge to dominate everything. It seems that whenever I have subscribed, Kara has united as that super-power to dominate the outpost ownership. Other times, I've heard that Kami has done the same thing (of course I'm not around to see such a turn of events, unfortunately). It is the nature of PvP that people will flock to the winning side.
I'm just trying to suggest things that will provide reasons for those who enjoy PvP to actively engage in PvP beyond just farming each other for faction points and fighting each other for outposts.