So the largest, most hostile and agressive guilds that can gank anyone who even thinks of trying to establish themself in this new area wins?
PvP game content needs a fine balance between making things more positive, and negative. It also should keep the same focus, and balance, as the rest of the game. The way this idea is presented, do not give me a feeling its a good contribution to this game as it is right now. Just beause it works in other games, doesnt make it right for any game.
PvP game content needs a fine balance between making things more positive, and negative. It also should keep the same focus, and balance, as the rest of the game. The way this idea is presented, do not give me a feeling its a good contribution to this game as it is right now. Just beause it works in other games, doesnt make it right for any game.