An activity for new PvP areas could be the act of guilds, or groups of guilds, setting up residence. It would require a concept similar to the Destructable (Outpost) Buildings idea that wasn't very warmly received at the time, to allow for the destruction of enemy structures.
Basically, you find a suitable expanse of open area that is mostly level -- though existing cities show that's not even necessary -- and you construct a sort of central authority building. When that's complete, you can construct other buildings and defenses, hire soldiers and artisans (training, merchants, etc). Everything (and everyone) can be attacked and destroyed or killed. It's the kind of setup that has been done in single- and team-player games for years.
If your area happened to be a creature spawn area, the spawns relocate as you build and expand. It wouldn't be unheard of for a sufficiently-displaced group of carnivores to occasionally attack the new colony. Eventually, killing the spawn group enough over a period of days (months in game time), you could drive them away from your colony. This is similar to what has happened in the Blue zones in the four above-ground regions over time.
There would still be the regular hostile creatures, annoying herbies, and patrolling kitin.
Would probably need a different mechanic to determine PvP victory, since scheduled battles aren't necessarily the best idea for fighting between colonies. So I suggest this: Alternate Method for Territorial PvP Conquest.
You should be able to persuade a Kami or Karavan representative to make its presence at your colony, so you can teleport to that colony. To be fair, however, this should not work during battle (the representatives could disappear during "petty squabbling between homins").
This could exist in contrast to a new PvE zone as a Kitin Battlezone.
Basically, you find a suitable expanse of open area that is mostly level -- though existing cities show that's not even necessary -- and you construct a sort of central authority building. When that's complete, you can construct other buildings and defenses, hire soldiers and artisans (training, merchants, etc). Everything (and everyone) can be attacked and destroyed or killed. It's the kind of setup that has been done in single- and team-player games for years.
If your area happened to be a creature spawn area, the spawns relocate as you build and expand. It wouldn't be unheard of for a sufficiently-displaced group of carnivores to occasionally attack the new colony. Eventually, killing the spawn group enough over a period of days (months in game time), you could drive them away from your colony. This is similar to what has happened in the Blue zones in the four above-ground regions over time.
There would still be the regular hostile creatures, annoying herbies, and patrolling kitin.
Would probably need a different mechanic to determine PvP victory, since scheduled battles aren't necessarily the best idea for fighting between colonies. So I suggest this: Alternate Method for Territorial PvP Conquest.
You should be able to persuade a Kami or Karavan representative to make its presence at your colony, so you can teleport to that colony. To be fair, however, this should not work during battle (the representatives could disappear during "petty squabbling between homins").
This could exist in contrast to a new PvE zone as a Kitin Battlezone.