While Ryzom being on Steam would be great in principle, I'd be concerned about the terms too. Steam has to make its money somehow, and it does not do so by advertising within the client, unless preferential treatment is given to Valve game ads (I wouldn't know). So, how do they make their money? I would expect a combination of charging developers to have their games hosted on Steam, and the adding of commission to purchases. Perhaps this is why Steam MMOs such as STO require that you pay a sub and buy the client - to save themselves from having to add commission to subs.
I'm not against putting Ryzom on Steam, but nor do I consider it an obvious step, without careful consideration of the costs involved.
I'm not against putting Ryzom on Steam, but nor do I consider it an obvious step, without careful consideration of the costs involved.