IDEAS FOR RYZOM


Remove Neutral as an option for OP battles

Let's assume for a moment, there was no neutral option and everyone had to decide for one side.

So former "neutrals" would have to chose one side and tag up. They can be targeted and attacked by the other side. They would however still stay neutral in terms of actions. This means no supporting or attacking. Sounds like a fair tradeof, doesn't it?

However, does this solve any mentioned problems?

- A tagged player soakes up heals like a neutral did.
- A player can tag for the enemy team and act as scout, target assist and so on.

I think it creates new ones instead.

- What happens if a player gets banned and no neutral option is available?
- The Op Area affects everyone in range, foragers, treks, I see the abuse potential even worse here.
Imagine mass declares to block known routes to bosses or forage places.
People have to tag up to pass and become involuntarily targets.

While I understand and respect the concerns that brought this topic up, I don't see how removing this option solves these. It's the player who decide to abuse given mechanics, fix one, they find a new one. As long as people don't play fair, finding solutions is a futile patchwork.
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Last visit Saturday, 30 November 19:49:47 UTC
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