This idea has merit. It would satisfy the "PvP Friends" idea that I suggested, since everyone associated with one another would just form up together in a super-group, whatever the name is chosen to be. Obviously, you would have to tag similarly to one another in such a super-group or be automatically booted. When entering a PvP zone, the super-group leader decides Attack, Defense, or Neutral, and that applies to the entire super-group.
Perhaps the name "Militia" could be used, as it seems somewhat appropriate, if "Raid" is distasteful (WoW wasn't the first one to use that name, btw).
It would also satisfy another need, namely a secure communications channel that doesn't depend on a shared password, that doesn't take up a dynamic channel slot, and that ceases to exist when it is no longer needed without people having to manually leave the channel. If undesirables DO make it onto the channel by way of sub-group membership, that sub-group can be booted from the super-group and you can regain security instantly, without a LOT of effort.
The idea that you can invite unlimited numbers of players (or groups) is a good one, and makes this suitable for use at outpost battles or large events.
Just for discussion purposes:
Have a "super-group" management window that would allow you to open individual sub-group windows if you close them. You should be able to open/close this management window from the "Windows" button if you don't bind a hotkey to it. By default, sub-group windows are not automatically opened on your screen, but do appear in the list in the management window, identified by group leader name.
Allow the sub-group window to be collapsed with a click, like chat windows or the in-game browser (there are times I'd like this anyway). Then, since this is largely a collection of sub-groups, you collapse the sub-groups you're not interested in (or just close them), move the sub-group windows around on your screen, or whatever.
Perhaps the name "Militia" could be used, as it seems somewhat appropriate, if "Raid" is distasteful (WoW wasn't the first one to use that name, btw).
It would also satisfy another need, namely a secure communications channel that doesn't depend on a shared password, that doesn't take up a dynamic channel slot, and that ceases to exist when it is no longer needed without people having to manually leave the channel. If undesirables DO make it onto the channel by way of sub-group membership, that sub-group can be booted from the super-group and you can regain security instantly, without a LOT of effort.
The idea that you can invite unlimited numbers of players (or groups) is a good one, and makes this suitable for use at outpost battles or large events.
Just for discussion purposes:
Have a "super-group" management window that would allow you to open individual sub-group windows if you close them. You should be able to open/close this management window from the "Windows" button if you don't bind a hotkey to it. By default, sub-group windows are not automatically opened on your screen, but do appear in the list in the management window, identified by group leader name.
Allow the sub-group window to be collapsed with a click, like chat windows or the in-game browser (there are times I'd like this anyway). Then, since this is largely a collection of sub-groups, you collapse the sub-groups you're not interested in (or just close them), move the sub-group windows around on your screen, or whatever.