Classes vs Freedom
Chosing a class restricts you in many areas, you have to live with the actions the game presents you for your chosen class. One would try different classes, starting from scratch each time. To keep players attracted new classes must be added over time.
In Ryzom you create your class. You customize each and every action, your way through the skill tree. Bored of one action? Follow another branch. You identify alot more with your character, because you only need the one. You invest more in your character.
Content vs Sandbox
It has been obvious by the previous chapters, but most mmos only work with a constant flow of new content. Gear, Classes, Maps, Monsters, you name it. It requires heavy resources to do so.
In Ryzom the players are the resource. Sandbox means you have to find your own goal, the game only presents you an environment and some motivators for example events. If you want a change, you as player must act. Shape your world.
Chosing a class restricts you in many areas, you have to live with the actions the game presents you for your chosen class. One would try different classes, starting from scratch each time. To keep players attracted new classes must be added over time.
In Ryzom you create your class. You customize each and every action, your way through the skill tree. Bored of one action? Follow another branch. You identify alot more with your character, because you only need the one. You invest more in your character.
Content vs Sandbox
It has been obvious by the previous chapters, but most mmos only work with a constant flow of new content. Gear, Classes, Maps, Monsters, you name it. It requires heavy resources to do so.
In Ryzom the players are the resource. Sandbox means you have to find your own goal, the game only presents you an environment and some motivators for example events. If you want a change, you as player must act. Shape your world.