This is a great idea and I fully agree with the points raised by Way.
I've been using Steam for years now (after being forced into it by Valve's Orange Box) and it has become the main gaming hub for me. It has grown far beyond a simple digital shop into more of a social platform for gaming of all kinds. Nowadays I basically don't play a game without Steam UI overlay sitting over it.
I have heard good things about the results of adding Ryzom to the Apple store not that long ago. Apparently it was a successful and benefitial step forward for the game. Adding Ryzom to Steam is nothing more difficult or controversial than that. It's just the next logical step. It would bring Ryzom the much needed exposure, in context of a massive platform that is meant for mature gaming. And you could be sure that those of us already on Steam would use the social functions it offers to their max to help advertise our beloved game.
As for the target audience of Steam... you get basically everyone from your typical retards to smart and mature folks (and they're definitely not a minority there) who would adore Ryzom and would definitely add a lot to the community, should they ever discover the blasted game. The "retard" portion of the playerbase is somewhat mitigated by the fact that you need a credit card to be able to operate fully on Steam.
So sure, the risk is there, but it is well balanced by the positives this can bring. Would you rather sit on your hands doing nothing? I think we have tried that for the first four years of the game, and we all know how well that worked out, eh?
Ryzom has been invisible for way too long, it is time it becomes a little bolder.
I've been using Steam for years now (after being forced into it by Valve's Orange Box) and it has become the main gaming hub for me. It has grown far beyond a simple digital shop into more of a social platform for gaming of all kinds. Nowadays I basically don't play a game without Steam UI overlay sitting over it.
I have heard good things about the results of adding Ryzom to the Apple store not that long ago. Apparently it was a successful and benefitial step forward for the game. Adding Ryzom to Steam is nothing more difficult or controversial than that. It's just the next logical step. It would bring Ryzom the much needed exposure, in context of a massive platform that is meant for mature gaming. And you could be sure that those of us already on Steam would use the social functions it offers to their max to help advertise our beloved game.
As for the target audience of Steam... you get basically everyone from your typical retards to smart and mature folks (and they're definitely not a minority there) who would adore Ryzom and would definitely add a lot to the community, should they ever discover the blasted game. The "retard" portion of the playerbase is somewhat mitigated by the fact that you need a credit card to be able to operate fully on Steam.
So sure, the risk is there, but it is well balanced by the positives this can bring. Would you rather sit on your hands doing nothing? I think we have tried that for the first four years of the game, and we all know how well that worked out, eh?
Ryzom has been invisible for way too long, it is time it becomes a little bolder.