IDEAS FOR RYZOM


Pike Animation

The pike animation during combat really needs some tweaking. I would love to keep using a pike, but I just cant stand to keep looking at it during combat. It is supposed to be a 2 handed weapon, however during combat the pike is held by one hand, extremely far behind the characters back with the pointy end facing the wrong direction. A more realistic and less awkward animation would be to hold the pike with 2 hands in front of the character between attacks, similar to how it is held while running around. Making this change might possibly be the best thing since sliced bread.

Thank you.
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Last visit Wednesday, 27 November 21:53:16 UTC
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