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Competition types in Ryzom

Huek
Bosses, like outposts, are scarce resources and they are not in private instances. Limited number for the whole server means conflict, and conflict is part of online games.

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Back to the point, there are many ways to handle that situation. Should the second team fight for the boss? Should they leave the area? Should that area be marked as arena? The answer for this question defines what kind of community you are. 

My argument about the origin of conflict had a flaw: Ryzom population is even more scarce than resources right now, so the need for real competence and (becuase of that) real collaboration is void. It's more like a social enviroment where most "conflict" comes from uni chat and personal differences (see this thread for instance).

Imagine a population 10 times the current one, where that new 90% have their own ideas. Some would think according to the dominant culture inherited from years of carebearing, some would decide to be more competitive despite of those "rules", and finally some others will try and ask for more hardcore style.

That number could be easily achived by a good system like Ryzom. So... what is stopping new players?
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