IDEAS FOR RYZOM


make Silan mobs social

hmm, interesting one. Swings both ways doesn't it. You want to ease them in, but if you do and they get used to it, they hit the mainland and get pwned. Then it's all "well wtf!".

I'd prefer a balance, which still keeps it real. Perhaps the very first missions shouldn't include social mobs. Later they can be introduced, with a clear warning. Possibly even lowering the max-social-aggro limit for Silan, or even mission dependant.

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Noble Jayce
Reaper Leader
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