While your solution is simple Marelli, I fear it is too simple. By your definition, everytime anyone is annoyed we must all stop...and as is obvious from the comments we have seen so far...someone is always annoyed and just had their fun wrecked.
Another concern is that your method seems very Utilitarian, which seems at first to be ideal, especially for a game...but, we can only ever know our own feelings and intentions. So, relying upon the amount of happiness (or unhappiness) one actions make in the game world is a difficult thing to quantify.
On the otherhand, I do acknowledge my argument has flaw as well. It requires self policing, but would a person who would grief in the first place...self police?
After thinking on it further Marelli, I think you present not the difference beteen griefing and RP, but something perhaps more important...respect. If any action you are taking in really upsetting someone and you continue to do it even knowing this...than that is griefing as well. This, I think, has nothing to do with RP.
Another concern is that your method seems very Utilitarian, which seems at first to be ideal, especially for a game...but, we can only ever know our own feelings and intentions. So, relying upon the amount of happiness (or unhappiness) one actions make in the game world is a difficult thing to quantify.
On the otherhand, I do acknowledge my argument has flaw as well. It requires self policing, but would a person who would grief in the first place...self police?
After thinking on it further Marelli, I think you present not the difference beteen griefing and RP, but something perhaps more important...respect. If any action you are taking in really upsetting someone and you continue to do it even knowing this...than that is griefing as well. This, I think, has nothing to do with RP.