"Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role." (Wikipedia)
This means that the person behind the keyboard conducts his or her character in a manner suitable to fit the story and environment. For this recent wedding, invited or not, a VERY appropriate response to an event celebrating the person who recently ordered the destruction of a town in your homelands (or that of your friend and ally) is a protest.
As long as the protesters acted with knowledge that could be obtained strictly through in-game sources and behaved according to the manner that someone protesting such an event would behave, it was a perfectly reasonable addition to the scheduled event.
To the Matis party, the protesters would appear to be a bunch of lowlife thugs, rambling on about trivial matters of the past. It would be a bother to have to kill them to restore order, but a necessary bother. The scum didn't even deserve the honour of being slain by the Royal Guards, but you must do what you must do.
To the Protesters, they were standing up to make their voice heard. They were willing to give their lives to ensure that the "Butcher of Thesos" knew that they hadn't forgotten his crime. They were making sure that all in attendance at the wedding knew of his crimes and exactly who was being venerated at the event.
Yes, this would be a disruption, the same as we are unexpectedly disrupted every day in our lives. That doesn't make it griefing. It makes it a disruption, a temporary set-back.
This was a beautiful example of role-play DONE RIGHT.
Since reading Mokoi's response, I've calmed down quite a bit, and think we can all take the lessons learned at the wedding event to heart, to prepare for future events. Maybe now, more than ever, we all know that events may not proceed exactly as planned, and we should all be more flexible.
<soapbox>
It is unfortunate that some are so dead-set on controlling every single movement and activity in this game that they can't see past the nose on their own faces and realize there is more to this game than themselves. THAT attitude is what will stifle creativity, imagination, and fun.
</soapbox>
This means that the person behind the keyboard conducts his or her character in a manner suitable to fit the story and environment. For this recent wedding, invited or not, a VERY appropriate response to an event celebrating the person who recently ordered the destruction of a town in your homelands (or that of your friend and ally) is a protest.
As long as the protesters acted with knowledge that could be obtained strictly through in-game sources and behaved according to the manner that someone protesting such an event would behave, it was a perfectly reasonable addition to the scheduled event.
To the Matis party, the protesters would appear to be a bunch of lowlife thugs, rambling on about trivial matters of the past. It would be a bother to have to kill them to restore order, but a necessary bother. The scum didn't even deserve the honour of being slain by the Royal Guards, but you must do what you must do.
To the Protesters, they were standing up to make their voice heard. They were willing to give their lives to ensure that the "Butcher of Thesos" knew that they hadn't forgotten his crime. They were making sure that all in attendance at the wedding knew of his crimes and exactly who was being venerated at the event.
Yes, this would be a disruption, the same as we are unexpectedly disrupted every day in our lives. That doesn't make it griefing. It makes it a disruption, a temporary set-back.
This was a beautiful example of role-play DONE RIGHT.
Since reading Mokoi's response, I've calmed down quite a bit, and think we can all take the lessons learned at the wedding event to heart, to prepare for future events. Maybe now, more than ever, we all know that events may not proceed exactly as planned, and we should all be more flexible.
<soapbox>
It is unfortunate that some are so dead-set on controlling every single movement and activity in this game that they can't see past the nose on their own faces and realize there is more to this game than themselves. THAT attitude is what will stifle creativity, imagination, and fun.
</soapbox>