Another, very relevant, application of this type of system relates to the current series of in-game events happening. Marauder convoys are exiting the Prime Roots for destinations unknown on the surface. Players inclined to side with the Marauders are unable to do so; they must sit by and watch their side of the story remain unsupported, while Players siding with the Civilizations group up to fight the convoys.
If this PvP group "friends" idea were implemented, then this event could have become a real PvP event: you flag to participate, or remain neutral to simply observe. Marauder groups could have set each other to green, and Civilization groups could have set each other to green, and then the two groups fight it out. Configure the NPCs not to attack anyone with all civ fames below -25.
(Disclaimer: I am currently a Hominist, though only because I'm too lazy to go cuss the Matis again)
If this PvP group "friends" idea were implemented, then this event could have become a real PvP event: you flag to participate, or remain neutral to simply observe. Marauder groups could have set each other to green, and Civilization groups could have set each other to green, and then the two groups fight it out. Configure the NPCs not to attack anyone with all civ fames below -25.
(Disclaimer: I am currently a Hominist, though only because I'm too lazy to go cuss the Matis again)