I'm not opposed to raising the level cap, but only if it's accompanied by new content to exploit those skills.
Grinding another 50 levels on q250 mobs and mats would be way too painful, we'd need q300 and areas :)
And they'd need to be different enough from the current areas that it remains interesting.
Whether new zones in the current regions, or something completely different, both can work. But something does need to be done.
We see too many high level players spending most of their days hanging around town, chatting, being bored (and that includes me at times).
New things to do, new sights to see, would work to keep them around.
The main thing of course where Ryzom is different from the composition is that there is not one level to increase when the cap goes up, but 60+, which no doubt goes a long way to explaining why people are opposed to the idea (ask in other mmos, and people clamor for level cap increases, only to then rush in 2-3 days through the new content and scream that it wasn't enough, quite the opposite).
So a tradeoff needs to be found between keeping people from getting bored because there's nothing new for them once they reach the cap, and them getting frustrated with mindless grinding towards that cap (whatever it is).
This can mean either a higher cap with new things to do to get there, or more new things to do at the current cap.
A hybrid might be new skills unlocked only once the current cap is reached, and new areas to employ those skills in (and train them to their cap).
What those skills would be I can't tell, the new areas might include the upper roots, new zones added to the current ones, deep roots, or completely new regions (with maybe major events to unlock them for exploration).
Grinding another 50 levels on q250 mobs and mats would be way too painful, we'd need q300 and areas :)
And they'd need to be different enough from the current areas that it remains interesting.
Whether new zones in the current regions, or something completely different, both can work. But something does need to be done.
We see too many high level players spending most of their days hanging around town, chatting, being bored (and that includes me at times).
New things to do, new sights to see, would work to keep them around.
The main thing of course where Ryzom is different from the composition is that there is not one level to increase when the cap goes up, but 60+, which no doubt goes a long way to explaining why people are opposed to the idea (ask in other mmos, and people clamor for level cap increases, only to then rush in 2-3 days through the new content and scream that it wasn't enough, quite the opposite).
So a tradeoff needs to be found between keeping people from getting bored because there's nothing new for them once they reach the cap, and them getting frustrated with mindless grinding towards that cap (whatever it is).
This can mean either a higher cap with new things to do to get there, or more new things to do at the current cap.
A hybrid might be new skills unlocked only once the current cap is reached, and new areas to employ those skills in (and train them to their cap).
What those skills would be I can't tell, the new areas might include the upper roots, new zones added to the current ones, deep roots, or completely new regions (with maybe major events to unlock them for exploration).