IDEAS FOR RYZOM


Hidden Kitin Sites

Lost Tribes
  • The area is a peaceful (except, possibly, for the tribe itself), settled area with structures similar to other tribal camps. There are no Kami or Karavan ambassadors, and the tribes' acceptance of strangers is random.
  • There are three types of tribes that might be randomly found: Friendly, Neutral but isolationist, Cannibal
  • Friendly tribes are nomadic homins that are trying to find a way out of the Prime Roots. They have just been down there a little too long (over a full generation) and would be grateful for any assistance. If you offer assistance, the tribe will pack up their belongings and follow you. (Effective Fame > 25)
  • Neutral, isolationist tribes were originally lost in the PR, but decided to make their home there after a while, instead of stressing about being lost. They are not interested in leaving to go to the surface, and they are not exactly welcoming of strangers. They aren't immediately hostile, and some tribes may trade with you, but they want you to leave. (Effective Fame: -50 .. -15)
  • Neutral trades: they will accept random items that you can find in the hidden sites in exchange for items that they can create, such as weapons, armours, tools, etc. The stats would be better than stock vendor items, but not as good as well-crafted player items.
  • Cannibalistic tribes have also made their home in the PR, but they are immediately hostile and their intent is to eat whatever they can. The camp must be cleared. (Effective Fame < -50)
  • All tribal fighters use a combination of very powerful Prime Roots magics and weaker versions of their racial magics. They WILL try to focus on your healers if they see anyone healing, and individuals will try to escape if it looks like they might die.
  • Each tribe has a leader, and the leader drops random jewels.

Special notes about Friendly tribe:
  • If you successfully lead the friendly tribe to the surface, the tribal leader will grant one jewel to each person accepting the mission to bring them to the surface; the grade, quality, stats, and racial pattern are all random per person, but all jewels are within a certain range of each other.
  • The mission is timed (couple of hours), and they will give up and leave when the time runs out. Once the tribe leaves the camp, it is no longer possible to accept the mission. You cannot attack the friendly tribe once you agree to help them.
  • When the first person to accept the mission enters a portal, the tribe will follow that person into the portal and appear on the other side.
  • The friendly tribe will not fight for you or assist you in any way. They will wait by the portal until the location is cleared and safe for travel.
  • If the group wipes, the tribe is broken-hearted by your defeat, loses faith in you, and then disperses.
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Last visit Sunday, 24 November 09:55:52 UTC
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