IDEAS FOR RYZOM


Hidden Kitin Sites

Okay, so that was a cheesy attempt at building up an idea for randomly-generated exploration content. Basically, there are underground sites of Kitin activity of various types, and the Kitin connect these sites via natural and artificial tunnels.

I propose that we should be able to find previously-used, collapsed Kitin tunnels, dig them to expose a path and a portal. On the other side of the portal is a short tunnel leading into various areas, perhaps underground, perhaps above ground.

But each random location serves a single purpose. Once players complete whatever tasks are related to that random location, they may look for another. The Kitin Site may have additional tunnels, whether exposed or collapsed/hidden. Maybe the players may need to return to previous locations or even back to their starting point to look somewhere else. The passageways are also not stable, and will collapse, becoming truly unusable after a short period of time.

The level(s) required for these sites are completely random. There would be content suitable for lower-leveled players, as well as multiple level 250 groups of players, on the order of the NPC Marauder bosses. Not every site need to be combat-related or even Kitin-specific. I'm sure -some- places aren't suitable for Kitin.

An important characteristic of this idea is that this content is randomly generated from a group of specific templates, and always available. One should be able to get a few friends together, go searching for a Kitin tunnel, and explore it for riches or research or whatever, whenever the mood strikes.
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Last visit Thursday, 28 November 03:10:12 UTC
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