To be fair, we don't know that Marauders are a PvP-based faction, only that there is a Marauder city in the works. I strongly believe we have a chance to influence the direction the announced additions will take, but so far the devs are keeping their cards hidden.
I definitely agree with the rest of your points though. We need PvE- and PvP-based content for people who prefer those aspects of the game; but the game is no longer pure PvE, nor is it pure PvP. We also need exploration-based content. That is something this game is sorely lacking. But that drifts off into another topic of discussion.
Because of the lack of people interested in regular PvP, beyond what they feel they are forced to participate in for outpost wars, there is a reduced chance for "spontaneous" PvP to happen. In the new PvP-zone that is being added, there is another attempt to rectify that. Hopefully there will be something to do there besides dig and boss hunt that will give players an (OPTIONAL) opportunity to spend time in that zone.
Maybe there should also be some sort of distinction made between those who want to PvP because they enjoy PvP, and those who want to PvP because it offers benefits. The latter type are usually only "part-time" PvPers, and usually only PvP when things fall in their favour so they can reap maximum benefits with minimum effort.
The Faction Points (Honour Points is a different game) offered for PvP should remain as Marelli defined them: a nice little perk for those who PvP because they enjoy PvP. Unlike (that game), on Ryzom you PvP because you like PvP, not because you want to buy the latest and greatest purple/epic item.
I definitely agree with the rest of your points though. We need PvE- and PvP-based content for people who prefer those aspects of the game; but the game is no longer pure PvE, nor is it pure PvP. We also need exploration-based content. That is something this game is sorely lacking. But that drifts off into another topic of discussion.
Because of the lack of people interested in regular PvP, beyond what they feel they are forced to participate in for outpost wars, there is a reduced chance for "spontaneous" PvP to happen. In the new PvP-zone that is being added, there is another attempt to rectify that. Hopefully there will be something to do there besides dig and boss hunt that will give players an (OPTIONAL) opportunity to spend time in that zone.
Tumbleweed
If gaining honor points initially was based mostly on PvP events, like Marelli supposed, then it needs to be changed.
Maybe there should also be some sort of distinction made between those who want to PvP because they enjoy PvP, and those who want to PvP because it offers benefits. The latter type are usually only "part-time" PvPers, and usually only PvP when things fall in their favour so they can reap maximum benefits with minimum effort.
The Faction Points (Honour Points is a different game) offered for PvP should remain as Marelli defined them: a nice little perk for those who PvP because they enjoy PvP. Unlike (that game), on Ryzom you PvP because you like PvP, not because you want to buy the latest and greatest purple/epic item.