Hmmmyes, good point there also, launchers are very popular in PvP but hardly used in invasion events, though they'd be so cool there :D
There are several reasons why this is so ofcourse, from invasions being usually battles of attrition rather than quick and decisive battles, and guns being devastating against casters but mediocre against mobs, to players not wanting to spend so much ammo on a battle where they personally have nothing to lose.
Would take quite some restructuring to make guns useful in invasions. But an easy fix I've seen suggested before was to make free ammo available at invasions that disappears from your bag again once the invasion is over.
There are several reasons why this is so ofcourse, from invasions being usually battles of attrition rather than quick and decisive battles, and guns being devastating against casters but mediocre against mobs, to players not wanting to spend so much ammo on a battle where they personally have nothing to lose.
Would take quite some restructuring to make guns useful in invasions. But an easy fix I've seen suggested before was to make free ammo available at invasions that disappears from your bag again once the invasion is over.