IDEAS FOR RYZOM


Guild Hall, Homin Apartment, & Additional Buildings

Well, I was specifically thinking of launchers and guns and how those would mix with kitin during invasions. The popularity of launchers for PvP could be extended to masses of kitin. Many kitin are smaller and would not be able to reach you on the upper platform of a tower, yet you could still "shoot" off. Perhaps a single ramp to the top keeps kitin "able" to attack you...but the ramp is inside the defenses and could be defended by meleers. Same thing with defensive ramparts (between towers?). I know this is starting to sound castle like, but castle-like structures were built in many different parts of the world without influence on each other because the need was the same, defensible positions. Pyr has a large wall around it. It blows my mind that with the threat if kitin invasion always only a rumor away, and the memory of what happened in the old lands that there are not more castle-like structures.

I also agree Marelli, I would prefer not having a time limit...perhaps these player made buildings "decay" and require an upkeep of mats. I suggested the time limit as a way to give the player governments something domestic to do.

Alternately, if we are just looking for something to build (which I think would be fun), and using the logic above (and the OOC knowledge fo impending kitin activity) give us each a fortress to build in each region. These fortresses could be placed on one of the outpost ruins and give some sort of tactical advantage in the upcoming struggles...no time limit to finish them, but if you are not done by the time the struggles come, that region does not get the advantage.
Show topic
Last visit Sunday, 24 November 01:42:34 UTC
P_:G_:PLAYER

powered by ryzom-api