Yeah.. This particular branch of the new content and events seems aimed at Marauders, and will hopefully flesh out the player participation aspects a little more.
Hominists (and Theists, to a lesser extent) are practically the opposite of Marauders. Marauders show contempt and disdain for everything we currently know about homin life, while Hominists welcome and embrace all of it, excluding no one. The Hominist would probably welcome the Marauder with open arms, but the Marauder would likely slit his throat just as fast as he'd look at him.
Thinking about that, a true Hominist would really accept and welcome someone from both the Kami and Karavan faiths. Hominist should perhaps imply, and require, being a Theist much the same way as Marauder should imply and require being an anti-Theist.
Then Hominists could be granted special allowances to make up for the lack of PR and q250 zone teleports, and Marauders would have their associations with the current "Bandits" and whatever new things the new content brings to the game.
( Then, maybe, the devs would see fit to allow Neutral, Faction/Civ, Hominist, and Marauder guilds )
In this particular event storyline, the Hominist would side with the rest of the current civs to try to halt the Marauders.
Hominists (and Theists, to a lesser extent) are practically the opposite of Marauders. Marauders show contempt and disdain for everything we currently know about homin life, while Hominists welcome and embrace all of it, excluding no one. The Hominist would probably welcome the Marauder with open arms, but the Marauder would likely slit his throat just as fast as he'd look at him.
Thinking about that, a true Hominist would really accept and welcome someone from both the Kami and Karavan faiths. Hominist should perhaps imply, and require, being a Theist much the same way as Marauder should imply and require being an anti-Theist.
Then Hominists could be granted special allowances to make up for the lack of PR and q250 zone teleports, and Marauders would have their associations with the current "Bandits" and whatever new things the new content brings to the game.
( Then, maybe, the devs would see fit to allow Neutral, Faction/Civ, Hominist, and Marauder guilds )
In this particular event storyline, the Hominist would side with the rest of the current civs to try to halt the Marauders.