According to the original manual... all outposts would belong to tribes.
To take over an outpost, there'd've been a period of time where guilds can apply for the mission of taking over the outposts, then the guild with the best fame for the tribe gets the mission. The guild then has 2 weeks to take over the outpost either by grinding missions, or by basically killing the tribe.
Outposts would only give a guild access to the special guild missions of that outpost.
And the only reward from that would be the GUILD XP points, and some fame points.
This guild xp would then be usable for buying guildhall improvements, such as special guild-only trainers giving access to special skills (tribe-specific crafting plans, etcetera (outposts belong to tribes)), and npc merchants for selling your guild member's stuff.
Was originally no PvP involved at all. :p
I'd like to see the guild xp points being implemented someday though...
To take over an outpost, there'd've been a period of time where guilds can apply for the mission of taking over the outposts, then the guild with the best fame for the tribe gets the mission. The guild then has 2 weeks to take over the outpost either by grinding missions, or by basically killing the tribe.
Outposts would only give a guild access to the special guild missions of that outpost.
And the only reward from that would be the GUILD XP points, and some fame points.
This guild xp would then be usable for buying guildhall improvements, such as special guild-only trainers giving access to special skills (tribe-specific crafting plans, etcetera (outposts belong to tribes)), and npc merchants for selling your guild member's stuff.
Was originally no PvP involved at all. :p
I'd like to see the guild xp points being implemented someday though...
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Kaetemi