IDEAS FOR RYZOM


More to do at OP Battles

As a part of AA, today I helped out at us taking a kami OP in kara lands. I stumbled across the idea of having the buildings be attackable, and they MUST be destroyed in order to complete the final transfer of the OP. I thought of this while I was sitting around doing nothing while the kami's were sticking away, and we were just killing guards. I feel that this will enhance the OP experiance greatly. If this does happen, the attacking guild would have to destroy the OP mine, and the hall, but also make the hall repairable by the defending guild for a certain ammount of dappers, to keep it a little longer, and make it harder on the attacking guild.
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Last visit Thursday, 28 November 03:38:37 UTC
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