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Any tips for a new player?

You can run to a city's guards if you are under attack by non-players, and they will help kill your aggressor.

Tribe camp guards will also do this, but not all tribes are initially friendly. They may kill you in addition to your aggressor.

You can also run into water if you are fighting something and become overwhelmed. Note that you will lose credit for kill rights if you do eventually kill whatever you're fighting by hiding in water to rest. If killing for a mission, you will need to kill your targets fairly without jumping into water to receive credit.

You will need to right-click and select Disengage before the water will allow you to enter if you were in combat; you can just run in if you were attacked and did not respond (such as when digging).

Make sure you swim away from land a little. If you are too close to shore, wandering creatures could take a swing at you even though you are in water. This is not a bug.

Water is a great place to leave your character when you go AFK. You are generally safe in water as long as you are not too close to shore.

Don't go AFK in some desolate, quiet location and expect safety. You will come back and find that you've been eaten by a wandering hostile creature. They are triggered when you type /afk or when you stand still for long enough.

Packers and mounts can swim. Faster than you do. They will laugh at you if you mention it.

When digging, it is usually safe to use Harmful Rate, and rarely safe to use Harmful Speed or Harmful Quality.

The maximum quality-level you can dig in a region is shown on the Sys.Info tab when you begin an extraction. Regardless of your actual skill and action, you cannot exceed that quality-level in that region.

Yubos are evil mutated rat-dogs and must die. They will urinate on you if you don't kill them.

You do not need to be in a level-50 region to dig q30 materials. It is perfectly fine to dig q30 in a level-250 region if it is safe enough to do so. The benefit is that you will never need to find new resource locations as you level your way up in that region digging skills.

In digging terminology, "Speed" means how fast you will cycle through dig actions. It is the cast bar you see on your screen when extracting. "Rate" means how many materials you extract each time the dig action cycles. "Quality" is the overall level number of the resulting material.

When you get stanzas for Terrain Specialization, always include them in all of your digging actions.

You do not need both the prospect for materials and the prospect for components stanzas. Get the prospect for materials (eg: Fiber, Amber, etc) as it's cheaper. Save the prospect for components (Armor Clip, Jewel Setting, etc) for when you absolutely have nothing left to train in Harvesting.

To add a bonus, such as HP or Focus, to a crafted item, edit the crafting action (the action you select to bring up the pre-crafting window). The stat bonuses are considered options. You can mix and match, as long as you don't exceed the total credits.

Watch how creatures interact with other kinds of creatures. If a type of creature attacks another type of creature, it will also attack you. The type of creature that was attacked will usually not attack you.

Unfortunately, you can't kill Bubbles the Yubo in Yrkanis. Don't bother trying, it will frustrate you.

Not all creatures of the same level are equal. Just because you are level 50 and you easily killed a level 50 Izam, don't assume you can just as easily kill a level 50 Torbak.

If you can't see the level of the creature you are targeting, and only see a single-digit number and/or one or more stars, the creature can probably kill you easily.
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Last visit Saturday, 23 November 11:20:45 UTC
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