IDEAS FOR RYZOM


Ideas for new Outpost buildings

@german thread
We do list a couple of other ideas.
Personally I think its a good idea, yet there have to be a couple of limitations to it.... I may just repeat the suggestions and concerns from the thread.

Extension of the guild hall
idea: increasing the overall bulk
limitation: excessive mats/items shall be lost with loss of OP

Launcher-tower
idea: a tower which fires rockets into the enemies rows when OP is being attacked
limitation: towers are destoyable and amunition needs to be provided by the OP-holder

OP-mat drill-enhancer
idea: increases the rate of which mats/flowers/cristalls are extracted
limitation: consumes dapper, shall have influence on the kami tolerance (if neglected drill and part of the goods gets destroyed)

trade building
idea: OP products can be obtained from the own OP trader
limitation: none so far


@refinery
+idea: every OP can refine only a certain mat which would have the OPs name in it, e.g. Berello wood
suggestion: maybe with different colour (or even stats)

@barracks
+idea: increase the level and the amount of spawned NPCs
linitation: depending on OP level and amount need to be controlled, otherwise the 250er are disadvantaged.
E.g. 150er OP can have max 200er NPCs of same amount as usual or 150er with 1.5x the amount of usual. So 50er+Level cap and 1.5x amount cap. or similiar
++idea: allow NPC petrols for the OP, which attack homins from certain factions/groups, who then can't trade with the guild/OP

@dapper usage
my personal opinion is that dapper are to easy to get and therefore for the maintenance of OP buildings continuous supply of certain mats a required. E.g. for drill maintenance oil and wood.

Hope didn't miss anything
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