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Neutral Alignment and Guilds

Meagon
.. (stuff) ..

Actually, only two governments pull members from civ-aligned guilds. Fyros elect their government representatives from the base of Fyros citizens, and Zorai do weird things (probably involving hallucinogens) to promote their representatives. You still wouldn't be able to have members of Matis or Tryker governments in neutral guilds, because of the way those positions are chosen. So conceivably, this could affect half of the governmental positions.

I don't roleplay, but I'd assume that someone joining such an open guild wouldn't have an overwhelming devotion to whatever civ or any particular viewpoint, but more of an accepting and tolerant point of view. If they were strictly neutral, they could still join those types of guilds.

All this is intended to do is to give players a little more flexibility and freedom to make their own choices. To "add some more sand to the sandbox" as someone else said in some other post.

What other issues might arise, though? Maybe there really is some problem, or maybe there's a solution to potential issues that wouldn't hinder this kind of concept?

Suboxide
-1

Care to elaborate?
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