Hominists I can see deserving something a fair bit more than Marauders. The whole idea of a marauder is someone who no one likes; you have negative reputation among the civs bordering on kill-on-sight. It's a very easy status to achieve: just go cuss a civ representative a few times.
It's different than merely not being a devoted citizen, particularly one who has worked to attain a level of respect from one or more of the civs even though they are not a citizen. Hominists should be well-received, perhaps more so by the ambassador types, but even still ... they are not citizens and should not receive citizen rewards.
There could be (and probably should be) benefits for marauders, but they should not come from the civs they supposedly reject. If anything, there should be other entities who also don't like the civs with whom marauders can interact based on the principle of "the enemy of my enemy is my friend" that is sometimes used.
But in general, actions and decisions should have consequences, else why even have limits or fame or requirements for citizenship or anything of the sort?
It's different than merely not being a devoted citizen, particularly one who has worked to attain a level of respect from one or more of the civs even though they are not a citizen. Hominists should be well-received, perhaps more so by the ambassador types, but even still ... they are not citizens and should not receive citizen rewards.
There could be (and probably should be) benefits for marauders, but they should not come from the civs they supposedly reject. If anything, there should be other entities who also don't like the civs with whom marauders can interact based on the principle of "the enemy of my enemy is my friend" that is sometimes used.
But in general, actions and decisions should have consequences, else why even have limits or fame or requirements for citizenship or anything of the sort?