With 39 craft trees and just 5 harvest trees, we all spending a lotta time "digging for nuthin" XP wise. SInce adding regions is a big thing, why not do this:
After mastering 3 regions, a player gets access to NPC merchants that sell 150 QL mats.
After mastering 4 regions, a player gets access to NPC merchants that sell 200 QL mats.
After mastering 5 regions, a playe rgets access to NPC merchants that sell 250 QL mats.
Why ? Despite giving away millions, and spending 60 mill on NPC plan repairs, I still have like 400 million. Be nice to have something to spend it on. This money wouldn't actually go very far .... at 5k per mat for example, that's only 80k mats from 400 million. Probably about enough to take a craft skill from 225 to 250 in the other 4 trees of LA or MA after you have mastered one.
My thinking is it might be enough to let one buy 1/3 to 1/2 of the mats they need. Mastering a craft skill IIRC nets you about 60 million, at 5k per mat, that's just 12000 mats (1 day digging).
After mastering 3 regions, a player gets access to NPC merchants that sell 150 QL mats.
After mastering 4 regions, a player gets access to NPC merchants that sell 200 QL mats.
After mastering 5 regions, a playe rgets access to NPC merchants that sell 250 QL mats.
Why ? Despite giving away millions, and spending 60 mill on NPC plan repairs, I still have like 400 million. Be nice to have something to spend it on. This money wouldn't actually go very far .... at 5k per mat for example, that's only 80k mats from 400 million. Probably about enough to take a craft skill from 225 to 250 in the other 4 trees of LA or MA after you have mastered one.
My thinking is it might be enough to let one buy 1/3 to 1/2 of the mats they need. Mastering a craft skill IIRC nets you about 60 million, at 5k per mat, that's just 12000 mats (1 day digging).
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