Naiper
The usual, and fastest, way to gain experience points in this game is to pair up with a teammate and "spam-kill" easier mobs for long periods of time (similar in crafting and foraging). This method can be tedious and very repetitive, thus I suggest more interactive ways to gain xp:
- Raising the maximum ammount of xp (currently 3000 without cats) when hunting more challenging mobs or when killing a boss creature
- Getting xp in missions (simmilar to silan)
More ideas will be appreciated! :)
Just to pick a nit, these aren't more "interactive", they're just less grindy.
I definitely agree with removing the experience cap for named/boss kills, since they're generally rare. I'd also suggest raising the per-mat experience in crafting according to the quality of the mats used; if you want to grind with supremes, you should get better experience for it (even if it's supremely stupid).
But really, the structure of the game means there will be some kind of grind, whether it's repeatedly killing critters, or whether it's running mission after mission. You have to get a skill level from 1 to 250; you don't start out with a fixed number somewhere in between that rarely changes, if at all, like in some RPGs.
Given the outpost nerf patch and that it was probably intended ultimately to slow down the time spent completing The Grind, I'm going to guess these suggestions won't take root. If you make grinding skills easier or faster, and people might realize there's no "end game" even sooner, get bored, and leave.