Well said, Marelli.
I personally like the way that dappers aren't worth much of anything. It keeps out the goldsellers which are the real problem in any mmo that has an economy where the currency is scarce and prices are high.
If you make 100 gold a day and need 5000 for buying some skill or tool you need for your current level (which is a very real example, I've experienced it more than once in mmos), the lure of the goldseller is real and for many irresistable.
In Ryzom, there's no such problem as
1) prices are low enough you hardly ever are short of dapper
2) if ever you are broke (say you just bought 400 q250 sup mats Binarabi placed on a merchant for storage at 9999%) someone's always going to offer to help you out.
What'd there be to "invest in" anyway? If there were meaningful things to spend dappers on, many of us would do so without the threat of them disappearing from our wallet.
But that doesn't include the overpriced "player auction" system many mmos feature, where something that the crafter can create for next to no investment is offered for sale at such prices most people simply can't afford it (and those that do offer it cheaply find their items purchased and resold at those inflated prices).
That's a sure way to destroy the player economy as well as the economy by creating classes of "haves" and "havenots" where the havenots can never gain quality gear because they lack the resources to farm the mass amounts of gold to buy them from the haves and the haves aren't going to help the havenots acquire that gold.
I personally like the way that dappers aren't worth much of anything. It keeps out the goldsellers which are the real problem in any mmo that has an economy where the currency is scarce and prices are high.
If you make 100 gold a day and need 5000 for buying some skill or tool you need for your current level (which is a very real example, I've experienced it more than once in mmos), the lure of the goldseller is real and for many irresistable.
In Ryzom, there's no such problem as
1) prices are low enough you hardly ever are short of dapper
2) if ever you are broke (say you just bought 400 q250 sup mats Binarabi placed on a merchant for storage at 9999%) someone's always going to offer to help you out.
What'd there be to "invest in" anyway? If there were meaningful things to spend dappers on, many of us would do so without the threat of them disappearing from our wallet.
But that doesn't include the overpriced "player auction" system many mmos feature, where something that the crafter can create for next to no investment is offered for sale at such prices most people simply can't afford it (and those that do offer it cheaply find their items purchased and resold at those inflated prices).
That's a sure way to destroy the player economy as well as the economy by creating classes of "haves" and "havenots" where the havenots can never gain quality gear because they lack the resources to farm the mass amounts of gold to buy them from the haves and the haves aren't going to help the havenots acquire that gold.