OFFICIAL NEWS


New Patch 1.12 - Advanced Occupations

Ulukyndev (Aniro)
We have had some welcomed feedback on the latest patch and wish to clarify some certain aspects of the new changes found in patch 1.12.


Loot

It was not specified in the patch notes but it will not be possible to loot a Boss or named mob if a NPC or another creature damages it. So if you pull Bosses or Named mobs to a tribe camp and the tribe guards kill it you will not be able to loot it.

The loot of an animal killed by npc is only possible with the classic or titled mobs.

This is a change from the current system, making it more restrictive.
At current, such a boss can be looted as long as the player (or his team) did more damage to it than the combined npcs.
Will this remain or is a single hit by any npc now enough to prevent looting?

If so, there's some bosses that previously had some chance of being lootable (like Cherkin) that will become unlootable almost by definition as their paths lead them through npc camps where they're attacked but usually not killed.
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