There are guilds and individuals with packers, apartments and guild halls stuffed with them because there has been such a massive over-abundance for literally _years_! Until these reserves have been exhausted outposts will remain by-and-large useless as there's little incentive to fight over them anymore.
The devs have fiiinally realised this and have taken action to counteract the problem with a 90% reduction. There's no reason why in the future they can't open the tap again if it seems necessary. Ideally now would be a good time to figure out some kind of balancing mechanism which controls the flow based on active population. (yeah I know, I've been banging on about this for years)
If it was me I'd go one step further and run a script to locate collections of > 30 stacks of the same quality cats and destroy the excess.
The devs have fiiinally realised this and have taken action to counteract the problem with a 90% reduction. There's no reason why in the future they can't open the tap again if it seems necessary. Ideally now would be a good time to figure out some kind of balancing mechanism which controls the flow based on active population. (yeah I know, I've been banging on about this for years)
If it was me I'd go one step further and run a script to locate collections of > 30 stacks of the same quality cats and destroy the excess.
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Noble JayceReaper Leader