IDEAS FOR RYZOM


Separate timers for all auras

On a side note, talking about different playstyles. Some people mentioned that i'm not pleased with excisting aura system because of my playstyle. Maybe it is and maybe not. Doesn't matter. But different people have different playstyles. And in Ryzom if you have a "wrong" one, you have no options but either adapt to the certain playstyle or quit. This leave some people out of the board. Ah yes - training patience is another option. Too bad, there is no fun in it. And if game doesn't provide players with fun, many of them tend to go out and look for something better to do. Why do you think one playstyle must prevail over any other? Don't you think that allowing flexibility in playstyles rather than forcing players to some strictly determined way of activity would only do this game a favor?

Splitting aura timer at least in three instead of one would allow more flexibility. And i don't see how that could ruin or spoil the playstyle you are used to.
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Last visit Saturday, 23 November 16:53:26 UTC
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