I know.)
In the example above, there are no 3+ stars because you can't mine 3+ in that location. Only 0-2, but in different nodes and the quality will be equal, and you need a spread.
Roughly speaking, it's like in combat. Imagine that the enemy reflects all spells. I mean, all of them. And then, in the next battle, the same enemy catches the hits. Every time!
This is a similar all-or-nothing situation in mining right now. In terms of final quality at harvest.
These hints can be embedded in the mining preparation window, too.
Let's say log: season +5, day +2, weather +1, max quality 57/50
There's not enough information out there right now. At least for beginners.
Of course, olds know everything, but if you don't help beginners (and olds, alas, don't have time - there are too few of them), the Rysom community will remain minimal. Although there were times when hundreds of users were fighting and it was cool ;-)
In the example above, there are no 3+ stars because you can't mine 3+ in that location. Only 0-2, but in different nodes and the quality will be equal, and you need a spread.
Roughly speaking, it's like in combat. Imagine that the enemy reflects all spells. I mean, all of them. And then, in the next battle, the same enemy catches the hits. Every time!
This is a similar all-or-nothing situation in mining right now. In terms of final quality at harvest.
These hints can be embedded in the mining preparation window, too.
Let's say log: season +5, day +2, weather +1, max quality 57/50
There's not enough information out there right now. At least for beginners.
Of course, olds know everything, but if you don't help beginners (and olds, alas, don't have time - there are too few of them), the Rysom community will remain minimal. Although there were times when hundreds of users were fighting and it was cool ;-)